But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekkin
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Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was pelo room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.Novo soulslike, Khazan reúne elemen
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But soon that narrow tunnel is lit with torches, side chambers have been found and dim light spills in from all sides, and I'm scampering back and forth through those passages like they're just another cheery, familiar road leading back home.And there's nothing that makes me feel more at home in a game than fishing, farming, and cooking, and they'r
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One major point of contention for reviewers was the ending. Joe Juba said that the ending scenes are "jarring" and "surprising", calling them "mildly disappointing as a resolution to this game, but much more disappointing in what they imply for any installments that lie ahead".[18] Tom Marks of IGN said that the game "raises a metric ton of questio